力扣题解最佳实践  >  链表  >  707. 设计链表  >  已用 Java, Python, JavaScript, C#, Go, C++, Ruby 语言实现  >  贡献代码转发

力扣链接:707. 设计链表,难度:中等

你可以选择使用单链表或者双链表,设计并实现自己的链表。

单链表中的节点应该具备两个属性:valnextval 是当前节点的值,next 是指向下一个节点的指针/引用。

如果是双向链表,则还需要属性 prev 以指示链表中的上一个节点。假设链表中的所有节点下标从 0 开始。

实现 MyLinkedList 类:

  • MyLinkedList() 初始化 MyLinkedList 对象。
  • int get(int index) 获取链表中下标为 index 的节点的值。如果下标无效,则返回 -1
  • void addAtHead(int val) 将一个值为 val 的节点插入到链表中第一个元素之前。在插入完成后,新节点会成为链表的第一个节点。
  • void addAtTail(int val) 将一个值为 val 的节点追加到链表中作为链表的最后一个元素。
  • void addAtIndex(int index, int val) 将一个值为 val 的节点插入到链表中下标为 index 的节点之前。如果 index 等于链表的长度,那么该节点会被追加到链表的末尾。如果 index 比长度更大,该节点将 不会插入 到链表中。
  • void deleteAtIndex(int index) 如果下标有效,则删除链表中下标为 index 的节点。

示例 1:

输入: ["MyLinkedList", "addAtHead", "addAtTail", "addAtIndex", "get", "deleteAtIndex", "get"] [[], [1], [3], [1, 2], [1], [1], [1]]

输出: [null, null, null, null, 2, null, 3]

解释:

MyLinkedList myLinkedList = new MyLinkedList();
myLinkedList.addAtHead(1);
myLinkedList.addAtTail(3);
myLinkedList.addAtIndex(1, 2); // 链表变为 1->2->3
myLinkedList.get(1); // 返回 2
myLinkedList.deleteAtIndex(1); // 现在,链表变为 1->3
myLinkedList.get(1); // 返回 3

约束:

  • 0 <= index, val <= 1000
  • 请不要使用内置的 LinkedList 库。
  • 调用 getaddAtHeadaddAtTailaddAtIndexdeleteAtIndex 的次数不超过 2000

思路

在做本题前,建议先完成较简单的相关题目 19. 删除链表的倒数第 N 个结点

本题可以全面考察候选人对链表的掌握程度,以下几点需要重视:

  1. 最好使用一个dummyHead节点做为链表入口。
  2. 最好使用一个新的ListNode类,这样,dummyHead就不用和valnext混在一起。
  3. 先实现容易的方法,顺序为addAtHead, addAtTail, addAtIndex, deleteAtIndex, get

复杂度

时间复杂度

O(N * N)

空间复杂度

O(N)

Java #

class ListNode {
    int val;
    ListNode next;

    ListNode(int val) {
        this.val = val;
    }
}

class MyLinkedList {
    private ListNode dummyHead = new ListNode(0);

    public MyLinkedList() {}

    public int get(int index) {
        var node = dummyHead.next;
        var i = 0;

        while (node != null && i < index) {
            node = node.next;
            i += 1;
        }

        if (i == index && node != null) {
            return node.val;
        }

        return -1;
    }

    public void addAtHead(int val) {
        var node = new ListNode(val);
        node.next = dummyHead.next;
        dummyHead.next = node;
    }

    public void addAtTail(int val) {
        var node = dummyHead;

        while (node.next != null) {
            node = node.next;
        }

        node.next = new ListNode(val);
    }

    public void addAtIndex(int index, int val) {
        var node = dummyHead;
        var i = 0;

        while (node.next != null && i < index) {
            node = node.next;
            i += 1;
        }

        if (i == index) {
            var newNode = new ListNode(val);
            newNode.next = node.next;
            node.next = newNode;
        }
    }

    public void deleteAtIndex(int index) {
        var node = dummyHead;
        var i = 0;

        while (node.next != null && i < index) {
            node = node.next;
            i += 1;
        }

        if (i == index && node.next != null) {
            node.next = node.next.next;
        }
    }
}

Python #

class ListNode:
    def __init__(self, val=None):
        self.val = val
        self.next = None


class MyLinkedList:
    def __init__(self):
        self.dummy_head = ListNode()

    def get(self, index: int) -> int:
        node = self.dummy_head.next
        i = 0

        while node and i < index:
            node = node.next
            i += 1

        if i == index and node:
            return node.val

        return -1

    def addAtHead(self, val: int) -> None:
        node = ListNode(val)
        node.next = self.dummy_head.next
        self.dummy_head.next = node

    def addAtTail(self, val: int) -> None:
        node = self.dummy_head

        while node.next:
            node = node.next

        node.next = ListNode(val)

    def addAtIndex(self, index: int, val: int) -> None:
        node = self.dummy_head
        i = 0

        while node.next and i < index:
            node = node.next
            i += 1

        if i == index:
            new_node = ListNode(val)
            new_node.next = node.next
            node.next = new_node

    def deleteAtIndex(self, index: int) -> None:
        node = self.dummy_head
        i = 0

        while node.next and i < index:
            node = node.next
            i += 1

        if i == index and node.next:
            node.next = node.next.next

JavaScript #

class ListNode {
  constructor(val) {
    this.val = val
    this.next = null
  }
}

var MyLinkedList = function () {
  this.dummyHead = new ListNode(0)
};

MyLinkedList.prototype.get = function (index) {
  let node = this.dummyHead.next
  let i = 0

  while (node != null && i < index) {
    node = node.next
    i += 1
  }

  if (i == index && node != null) {
    return node.val
  }

  return -1
};

MyLinkedList.prototype.addAtHead = function (val) {
  const node = new ListNode(val)
  node.next = this.dummyHead.next
  this.dummyHead.next = node
};

MyLinkedList.prototype.addAtTail = function (val) {
  let node = this.dummyHead

  while (node.next != null) {
    node = node.next
  }

  node.next = new ListNode(val)
};

MyLinkedList.prototype.addAtIndex = function (index, val) {
  let node = this.dummyHead
  let i = 0

  while (node.next != null && i < index) {
    node = node.next
    i += 1
  }

  if (i == index) {
    const newNode = new ListNode(val);
    newNode.next = node.next;
    node.next = newNode;
  }
};

MyLinkedList.prototype.deleteAtIndex = function (index) {
  let node = this.dummyHead
  let i = 0

  while (node.next != null && i < index) {
    node = node.next
    i += 1
  }

  if (i == index && node.next != null) {
    node.next = node.next.next
  }
};

C# #

public class ListNode
{
    public int val;
    public ListNode next;

    public ListNode(int val)
    {
        this.val = val;
    }
}

public class MyLinkedList
{
    ListNode dummyHead = new ListNode(0);

    public MyLinkedList() {}

    public int Get(int index)
    {
        var node = dummyHead.next;
        int i = 0;

        while (node != null && i < index)
        {
            node = node.next;
            i += 1;
        }

        if (i == index && node != null)
            return node.val;

        return -1;
    }

    public void AddAtHead(int val)
    {
        var node = new ListNode(val);
        node.next = dummyHead.next;
        dummyHead.next = node;
    }

    public void AddAtTail(int val)
    {
        var node = dummyHead;

        while (node.next != null)
            node = node.next;

        node.next = new ListNode(val);
    }

    public void AddAtIndex(int index, int val)
    {
        var node = dummyHead;
        int i = 0;

        while (node.next != null && i < index)
        {
            node = node.next;
            i += 1;
        }

        if (i == index) {
            var newNode = new ListNode(val);
            newNode.next = node.next;
            node.next = newNode;
        }
    }

    public void DeleteAtIndex(int index) 
    {
        var node = dummyHead;
        int i = 0;

        while (node.next != null && i < index)
        {
            node = node.next;
            i += 1;
        }

        if (i == index && node.next != null)
            node.next = node.next.next;
    }
}

Go #

// ListNode represents a node in the singly-linked list
// type ListNode struct {
//     Val  int
//     Next *ListNode
// }

// MyLinkedList implements linked list operations using a dummy head node
type MyLinkedList struct {
    dummyHead *ListNode
}

// Constructor initializes a new linked list
func Constructor() MyLinkedList {
    return MyLinkedList{
        dummyHead: &ListNode{}, // Initialize dummy head with zero value
    }
}

// Get retrieves the value at specified index, returns -1 for invalid indices
func (ll *MyLinkedList) Get(index int) int {
    current := ll.dummyHead.Next
    count := 0

    // Traverse until reaching desired index or end of list
    for current != nil && count < index {
        current = current.Next
        count++
    }

    // Validate index and return value if found
    if current != nil && count == index {
        return current.Val
    }
    return -1
}

// AddAtHead inserts new node at beginning of the list
func (ll *MyLinkedList) AddAtHead(val int) {
    newNode := &ListNode{Val: val}
    newNode.Next = ll.dummyHead.Next
    ll.dummyHead.Next = newNode
}

// AddAtTail appends new node at end of the list
func (ll *MyLinkedList) AddAtTail(val int) {
    current := ll.dummyHead
    // Traverse to last node
    for current.Next != nil {
        current = current.Next
    }
    current.Next = &ListNode{Val: val}
}

// AddAtIndex inserts node at specified position if valid
func (ll *MyLinkedList) AddAtIndex(index int, val int) {
    prev := ll.dummyHead
    count := 0

    // Find insertion point
    for prev.Next != nil && count < index {
        prev = prev.Next
        count++
    }

    // Only insert if index matches traversal count
    if count == index {
        newNode := &ListNode{Val: val}
        newNode.Next = prev.Next
        prev.Next = newNode
    }
}

// DeleteAtIndex removes node at specified position if valid
func (ll *MyLinkedList) DeleteAtIndex(index int) {
    prev := ll.dummyHead
    count := 0

    // Find node preceding the deletion target
    for prev.Next != nil && count < index {
        prev = prev.Next
        count++
    }

    // Perform deletion if index is valid and node exists
    if prev.Next != nil && count == index {
        prev.Next = prev.Next.Next
    }
}

C++ #

class MyLinkedList {
private:
    struct ListNode {
        int val;
        ListNode* next;
        ListNode(int x) : val(x), next(nullptr) {}
    };

    ListNode* dummy_head_;

public:
    MyLinkedList() {
        dummy_head_ = new ListNode(0);
    }

    int get(int index) {
        auto node = dummy_head_->next;
        auto i = 0;

        while (node && i < index) {
            node = node->next;
            i++;
        }

        return (i == index && node) ? node->val : -1;
    }

    void addAtHead(int val) {
        auto node = new ListNode(val);
        node->next = dummy_head_->next;
        dummy_head_->next = node;
    }

    void addAtTail(int val) {
        auto node = dummy_head_;
        while (node->next) {
            node = node->next;
        }
        node->next = new ListNode(val);
    }

    void addAtIndex(int index, int val) {
        auto node = dummy_head_;
        auto i = 0;

        while (node->next && i < index) {
            node = node->next;
            i++;
        }

        if (i == index) {
            auto new_node = new ListNode(val);
            new_node->next = node->next;
            node->next = new_node;
        }
    }

    void deleteAtIndex(int index) {
        auto node = dummy_head_;
        auto i = 0;

        while (node->next && i < index) {
            node = node->next;
            i++;
        }

        if (i == index && node->next) {
            auto to_delete = node->next;
            node->next = node->next->next;
            delete to_delete;
        }
    }
};

Ruby #

# ListNode class with val and next_node (since 'next' is reserved in some languages)
class ListNode
  attr_accessor :val, :next_node

  def initialize(val = nil)
    @val = val
    @next_node = nil
  end
end

# MyLinkedList implementation with dummy head
class MyLinkedList
  def initialize
    @dummy_head = ListNode.new  # Dummy head node
  end

  # Get value at index, return -1 if invalid
  def get(index)
    current = @dummy_head.next_node
    count = 0

    while current && count < index
      current = current.next_node
      count += 1
    end

    current && count == index ? current.val : -1
  end

  # Add node at head
  def add_at_head(val)
    new_node = ListNode.new(val)
    new_node.next_node = @dummy_head.next_node
    @dummy_head.next_node = new_node
  end

  # Add node at tail
  def add_at_tail(val)
    current = @dummy_head

    while current.next_node
      current = current.next_node
    end

    current.next_node = ListNode.new(val)
  end

  # Add node at index if valid
  def add_at_index(index, val)
    prev = @dummy_head
    count = 0

    while prev.next_node && count < index
      prev = prev.next_node
      count += 1
    end

    if count == index
      new_node = ListNode.new(val)
      new_node.next_node = prev.next_node
      prev.next_node = new_node
    end
  end

  # Delete node at index if valid
  def delete_at_index(index)
    prev = @dummy_head
    count = 0

    while prev.next_node && count < index
      prev = prev.next_node
      count += 1
    end

    if prev.next_node && count == index
      prev.next_node = prev.next_node.next_node
    end
  end
end

其它语言

欢迎贡献代码到我们的 GitHub 仓库,非常感谢!本题解位置在 707. 设计链表